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General

Component Palette Icon:




Description

The Text Field component is used for input of any single-line text. This component will accept any alpha-numeric input. If you're looking for a numeric field, see the Vision - Numeric Text Field.

This field features a protected mode. When you enable the protectedMode property, the field is not editable even when it receives input focus. The user must double click on the field or press enter in order to edit the field. When they are done (press enter again or leave the field), the field becomes non-editable again.

The Text Field also supports the reject updates during edit feature. This feature ignores updates coming from property bindings while the component is being edited by a user.

Properties
NameDescriptionProperty TypeScriptingCategory
BackgroundThe background color of the text box (when editable).Color.editableBackgroundAppearance
Border
The border surrounding this component. Options are No border, Etched (Lowered), Etched (Raised), Bevel (Lowered), Bevel (Raised), Bevel (Double), Button Border, Field Border

The border is unaffected by rotation.

Border.borderCommon
Commit On Focus LossIf true, any pending edit will take effect when focus is lost. If false, the user must press ENTER for an edit to take effect.boolean.commitOnFocusLostBehavior
CursorThe mouse cursor to use when hovering over this component. Options are: Default, Crosshair, Text, Wait, Hand, Move, SW Resize, or SE Resize.int.cursorCodeCommon
Defer UpdatesWhen true, the 'text' property will not fire updates while typing, it will wait for Enter to be pressed.boolean.deferUpdatesBehavior
Editable?If true, this is an input box, if false, this is display-only.boolean.editableBehavior
EnabledIf disabled, a component cannot be used.boolean.componentEnabledCommon
FontFont of text on this component.Font.fontAppearance
Foreground ColorThe foreground color of the component.Color.foregroundAppearance
Horizontal AlignmentDetermines the alignment of the label's contents along the X axis.int.horizontalAlignmentLayout
Maximum CharactersThe text box will be limited to this number of characters. Use -1 for unlimited.int.maxCharsBehavior
Mouseover TextThe text that is displayed in the tooltip which pops up when the user mouses over of this component.String.toolTipTextCommon
NameThe name of this component.String.nameCommon
Non-Editable BackgroundThe background color to use when this text box is non-editable.Color.nonEditableBackgroundAppearance
Protected Mode?If true, users will need to double-click in the field in order to edit the text.boolean.protectedModeBehavior
QualityThe data quality code for any Tag bindings on this component.QualityCode.qualityData
Reject Updates During EditIf true, this field will not accept updates from external sources (like DB bindings) while the user is editing the field.boolean.rejectUpdatesDuringEditBehavior
StylesContains the component's styles.Dataset.stylesAppearance
TextText of this component.String.textData
Touchscreen ModeControls when this input component responds if touchscreen mode is enabled.int.touchscreenModeBehavior
VisibleIf disabled, the component will be hidden.boolean.visibleCommon
Deprecated Properties
Data QualityThe data quality code for any Tag bindings on this component.int.dataQualityDeprecated
Scripting
Scripting Functions
  •  Description

Returns the currently selected or highlighted text in the text field.

  • Parameters

Nothing

  • Return

String - Returns the currently selected or highlighted text in the text field.

Extension Functions

This component does not have extension functions associated with it.

Event Handlers

This event occurs when a component that can receive input, such as a text box, receives the input focus. This usually occurs when a user clicks on the component or tabs over to it.

.source

The component that fired this event.       

.oppositeComponent

The other component involved in this focus change. That is, the component that lost focus in order for this one to gain it, or vise versa.       

This event occurs when a component that had the input focus lost it to another component.

.sourceThe component that fired this event
.oppositeComponentThe other component involved in this focus change. That is, the component that lost focus in order for this one to gain it, or vise versa.       

An integer that indicates whether the state was changed to "Selected" (on) or "Deselected" (off). Compare this to the event object's constants to determine what the new state is.

.source

The component that fired this event.       

.keyCode

The key code for this event. Used with the keyPressed and keyReleased events. See below for the key code constants.       

.keyCharThe character that was typed. Used with the keyTyped event.       
.keyLocation

Returns the location of the key that originated this key event. Some keys occur more than once on a keyboard, e.g. the left and right shift keys. Additionally, some keys occur on the numeric keypad. This provides a way of distinguishing such keys. See the KEY_LOCATION constants, the keyTyped event always has a location of KEY_LOCATION_UNKNOWN.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.    

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.  

Fires when a key is released and the source component has the input focus. Works for all characters, including non-printable ones, such as SHIFT and F3.

.source

The component that fired this event.       

.keyCode

The key code for this event. Used with the keyPressed and keyReleased events. See below for the key code constants.       

.keyCharThe character that was typed. Used with the keyTyped event.       
.keyLocation

Returns the location of the key that originated this key event. Some keys occur more than once on a keyboard, e.g. the left and right shift keys. Additionally, some keys occur on the numeric keypad. This provides a way of distinguishing such keys. See the KEY_LOCATION constants in the documentation, the keyTyped event always has a location of KEY_LOCATION_UNKNOWN.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.    

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.  

Fires when a key is pressed and then released when source component has the input focus. Only works for characters that can be printed on the screen.

.source

The component that fired this event.       

.keyCode

The key code for this event. Used with the keyPressed and keyReleased events. See below for the key code constants.       

.keyCharThe character that was typed. Used with the keyTyped event.       
.keyLocation

Returns the location of the key that originated this key event. Some keys occur more than once on a keyboard, e.g. the left and right shift keys. Additionally, some keys occur on the numeric keypad. This provides a way of distinguishing such keys. See the KEY_LOCATION constants in the documentation, the keyTyped event always has a location of KEY_LOCATION_UNKNOWN.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.    

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.  

This event signifies a mouse click on the source component. A mouse click the combination of a mouse press and a mouse release, both of which must have occurred over the source component. Note that this event fires after the pressed and released events have fired.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

This event fires when the mouse enters the space over the source component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

  This event fires when the mouse leaves the space over the source component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

  This event fires when a mouse button is pressed down on the source component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

This event fires when a mouse button is released, if that mouse button's press happened over this component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

Fires when the mouse moves over a component after a button has been pushed.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

Fires when the mouse moves over a component, but no buttons are pushed.


.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

Fires whenever a bindable property of the source component changes. This works for standard and custom (dynamic) properties.

.sourceThe component that fired this event.  
.newValueThe new value that this property changed to.
.oldValueThe value that this property was before it changed.
.propertyName

The name of the property that changed.

Remember to always filter out these events for the property that you are looking for! Components often have many properties that change.

Examples
Code Snippet
#The following code will return the value of the text box's previous value into a variable.
#This code is fired on the propertyChange event for this component.
 
oldValue = event.source.oldValue
Titled Panel

Property NameValue
BorderBevel (Raised)
FontDialog, Bold, 14
Horizontal AlignmentCenter
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