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General

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Description

The Sound Player component is an invisible component that facilitates audio playback in the client. Each Sound Player component has one sound clip associated with it, and will play that clip on demand. There is a built in triggering system, as well as facilities to loop the sound while the trigger is set. Note that the sound clip needs to be a *.wav file, and that the clip becomes embedded within the window that the sound player is on - clients do not need access to a shared *.wav file.

Note: Due to how the Mobile Module functions, the sound player component does not work with projects launched using the Mobile Module.

Properties
NameDescriptionProperty TypeScriptingCategory
Data QualityThe data quality code for any tag bindings on this component.int.dataQualityData
Loop CountIf Loop Mode is "Loop N Times", this is the "N".int.loopCountBehavior
Loop ModeThe Loop Mode determines how many times the sound is played when triggered.int.loopModeBehavior
Mouseover TextThe text that is displayed in the tooltip which pops up on mouseover of this component.String.toolTipTextCommon
MuteIf true, the clip will be muted during playback.boolean.muteBehavior
NameThe name of this component.String.nameCommon
Play ModeThe Play Mode determines whether the sound is played automatically on trigger or manually.int.playModeBehavior
Sound DataThe clip that this component will play.byte[].soundDataData
TriggerThe clip will be played when the trigger is true, if Play Mode is "ON_TRIGGER"boolean.triggerData
VolumeThe volume to use for playback (from 0.0 to 1.0).double.volumeBehavior
Scripting
Scripting Functions

This component does not have scripting functions associated with it.

Extension Functions

This component does not have extension functions associated with it.

Event Handlers
 mouse
 mouseClicked

This event signifies a mouse click on the source component. A mouse click the combination of a mouse press and a mouse release, both of which must have occurred over the source component. Note that this event fires after the pressed and released events have fired.

.sourceThe component that fired this event
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Control key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.
 mouseEntered

This event fires when the mouse enters the space over the source component.

.sourceThe component that fired this event
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Control key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.
 mouseExited

This event fires when the mouse leaves the space over the source component.

.sourceThe component that fired this event
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Control key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.
 mousePressed

This event fires when a mouse button is pressed down on the source component.

.sourceThe component that fired this event
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Control key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.
 mouseReleased

This event fires when a mouse button is released, if that mouse button's press happened over this component.

.sourceThe component that fired this event
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Control key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.
 mouseMotion
 mouseDragged

Fires when the mouse moves over a component after a button has been pushed.

.sourceThe component that fired this event
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Control key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.
 mouseMoved

Fires when the mouse moves over a component, but no buttons are pushed.

.sourceThe component that fired this event
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Control key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.
 propertyChange
 propertyChange

Fires whenever a bindable property of the source component changes. This works for standard and custom (dynamic) properties.

.sourceThe component that fired this event
.newValueThe new value that this property changed to.
.oldValueThe value that this property was before it changed. Note that not all components include an accurate oldValue in their events.
.propertyNameThe name of the property that changed. NOTE: remember to always filter out these events for the property that you are looking for! Components often have many properties that change.
Examples

There are no examples associated with this component.

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