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General

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Description

A CheckBox is a familiar component that represents a bit - it is either on (selected) or off (not selected). It is functionally equivalent to the Toggle Button component.

Properties
NameDescriptionProperty TypeScriptingCategory
AntialiasDraw with antialias on? Makes text smoother.boolean.antialiasAppearance
Background ColorThe background color of the component.Color.backgroundAppearance
BorderThe border surrounding this component. NOTE that the border is unaffected by rotation.Border.borderCommon
CursorThe mouse cursor to use when hovering over this component.int.cursorCodeCommon
Data QualityThe data quality code for any tag bindings on this component.int.dataQualityData
EnabledIf disabled, a component cannot be used.boolean.componentEnabledCommon
Fill BackgroundIf true, the label's background color will be drawn. If false, it will have a transparent background.boolean.fillBackgroundAppearance
FocusableIf a button is not focusable, you will not be able to interact with it with the keyboard. This means you can't "tab" over to it.boolean.focusableBehavior
FontFont of text on this component.Font.fontAppearance
Foreground ColorThe foreground color of the component.Color.foregroundAppearance
Horizontal AlignmentThe horizontal alignment of the button's contents (text and/or image).int.horizontalAlignmentLayout
MarginThe internal margin that provides padding for the contents of this button.Insets.marginAppearance
Mouseover TextThe text that is displayed in the tooltip which pops up on mouseover of this component.String.toolTipTextCommon
NameThe name of this component.String.nameCommon
RolloverIf true, the button may indicate that the mouse is hovering over it.boolean.rolloverEnabledBehavior
SelectedThe current state of the checkbox.boolean.selectedData
StylesContains the component's styles.Dataset.stylesAppearance
TextThe text displayed on the checkbox.String.textAppearance
Vertical AlignmentThe vertical alignment of the button's contents (text and/or image).int.verticalAlignmentLayout
VisibleIf disabled, the component will be hidden.boolean.visibleCommon
Scripting
Scripting Functions

This component does not have scripting functions associated with it.

Extension Functions

This component does not have extension functions associated with it.

Event Handlers
 action
 actionPerformed

This event is fired when the 'action' of the component occurs. This means when somebody selects the radio button.

.sourceThe component that fired this event
 focus
 focusGained

This event occurs when a component that can receive input, such as a text box, receives the input focus. This usually occurs when a user clicks on the component or tabs over to it.

.source

The component that fired this event.       

.oppositeComponent

The other component involved in this focus change. That is, the component that lost focus in order for this one to gain it, or vise versa.       

 focusLost

This event occurs when a component that had the input focus lost it to another component.

.sourceThe component that fired this event
.oppositeComponentThe other component involved in this focus change. That is, the component that lost focus in order for this one to gain it, or vise versa.       
 item
 itemStateChanged

This event occurs when the state of the component changes, as when the radio button goes from selected to not selected.

.sourceThe component that fired this event
.stateChangeAn integer that indicates what the state was changed to.
SELECTEDThe constant that the stateChange property will be equal to if this event represents a selection.
DESELECTEDThe constant that the stateChange property will be equal to if this event represents a de-selection.
 key
 keyPressed

An integer that indicates whether the state was changed to "Selected" (on) or "Deselected" (off). Compare this to the event object's constants to determine what the new state is.

.source

The component that fired this event.       

.keyCode

The key code for this event. Used with the keyPressed and keyReleased events. See below for the key code constants.       

.keyCharThe character that was typed. Used with the keyTyped event.       
.keyLocation

Returns the location of the key that originated this key event. Some keys occur more than once on a keyboard, e.g. the left and right shift keys. Additionally, some keys occur on the numeric keypad. This provides a way of distinguishing such keys. See the KEY_LOCATION constants, the keyTyped event always has a location of KEY_LOCATION_UNKNOWN.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.    

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.  

 keyReleased

Fires when a key is released and the source component has the input focus. Works for all characters, including non-printable ones, such as SHIFT and F3.

.source

The component that fired this event.       

.keyCode

The key code for this event. Used with the keyPressed and keyReleased events. See below for the key code constants.       

.keyCharThe character that was typed. Used with the keyTyped event.       
.keyLocation

Returns the location of the key that originated this key event. Some keys occur more than once on a keyboard, e.g. the left and right shift keys. Additionally, some keys occur on the numeric keypad. This provides a way of distinguishing such keys. See the KEY_LOCATION constants in the documentation, the keyTyped event always has a location of KEY_LOCATION_UNKNOWN.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.    

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.  

 keyTyped

Fires when a key is pressed and then released when source component has the input focus. Only works for characters that can be printed on the screen.

.source

The component that fired this event.       

.keyCode

The key code for this event. Used with the keyPressed and keyReleased events. See below for the key code constants.       

.keyCharThe character that was typed. Used with the keyTyped event.       
.keyLocation

Returns the location of the key that originated this key event. Some keys occur more than once on a keyboard, e.g. the left and right shift keys. Additionally, some keys occur on the numeric keypad. This provides a way of distinguishing such keys. See the KEY_LOCATION constants in the documentation, the keyTyped event always has a location of KEY_LOCATION_UNKNOWN.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.    

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.  

 mouse
 mouseClicked

This event signifies a mouse click on the source component. A mouse click the combination of a mouse press and a mouse release, both of which must have occurred over the source component. Note that this event fires after the pressed and released events have fired.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

 mouseEntered

This event fires when the mouse enters the space over the source component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

 mouseExited

  This event fires when the mouse leaves the space over the source component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

 mousePressed

  This event fires when a mouse button is pressed down on the source component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

 mouseReleased

This event fires when a mouse button is released, if that mouse button's press happened over this component.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

 mouseMotion
 mouseDragged

Fires when the mouse moves over a component after a button has been pushed.

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

 mouseMoved

Fires when the mouse moves over a component, but no buttons are pushed.

 

.source

The component that fired this event.       

.button

The code for the button that caused this event to fire.       

.clickCount

The number of mouse clicks associated with this event.       

.x

The x-coordinate (with respect to the source component) of this mouse event.       

.y

The y-coordinate (with respect to the source component) of this mouse event.       

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.       

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.       

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.       

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.       

 propertyChange
 propertyChange

Fires whenever a bindable property of the source component changes. This works for standard and custom (dynamic) properties.

.sourceThe component that fired this event.  
.newValueThe new value that this property changed to.
.oldValueThe value that this property was before it changed.
.propertyName

The name of the property that changed. NOTE: remember to always filter out these events for the property that you are looking for! Components often have many properties that change.       

Examples

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